#1.버튼 구조=>SettingMain->UISettingDirector->UIsettingButtons #2. 버튼 구현 *onclick 이벤트 발생시 디버그 타입 (타입은 열거형으로 정의) using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UISettingButtons : MonoBehaviour { public enum eSettingButtonType { Languge, ID, Like, Rate, About, OtherGame, DeleteAcoount, ConnectFacebook, ConnectGameCneter, Logout } public Button() arrBtns; public System.Action<eSettingButtonType> onClick; void Start() { for(int i=0; i<arrBtns.Length; i++) … Read more